Re: [Newbie] Strength & Cleric Restrict

From: Angus Mezick (angus@EDGIL.CCMAIL.COMPUSERVE.COM)
Date: 06/25/98

#alias fb {rem plate;wear robe;cast 'fireball of death' %1; rem robe;wear plate}
#alias pick {rem plate;pick %1;wear plate}

These two tintin-like aliases are the main reason to use class bits.  Yes, your
way is nicer and more elegant, but they will abuse the hell out of it.  These
are tricky players.

Try this:
We have it set up so a charmed mob flees if its master isn't in the room and it
is fighting.  Also, there is a good chance the master will be hit and not the
charmie.  Ok, our players would grab 15 sets of marbles and an army of charmies,
have a friend (not grouped) stand in the room (if not an area attack mob), drop
the marbles, order the charmies to attack, and recall.  The charmies couldn't
flee, so they would kill the monster and the char would loot the corpse, grab
the survivors, and go to the next target.

I laughed for a good 5 minutes on this one.  Just remember, a lot of these
players are rather bright, and if you can think of a way to cheat, they know at
least 2 more ways.

--Angus - still smirking about the marble gag.

______________________________ Reply Separator _________________________________
Subject: Re:   [Newbie] Strength & Cleric Restrict
Date:    6/25/98 12:59 AM

I'm also coding an AD&D type mud and we added an item "classification" value
to objects, which does a few things actually.  1) It allows us to restrict
any class from any item.  2) It gives us the availability of weapon
specialization.  3) We can use it to form "tight weapon groups" and "broad
groups".  Basically, the classification is a list of several types of weapons
and armor and any other type of item that might be restricted to certain
classes or we can gain from in my prior list.  The list will be cross
referenced against a table using the player's class and the object
classification to get a yes or no response and if it's no, then we allow the
user to use the object, but they will not be able to use any of their class
abilities (i.e. a mage can wear platemail, but he's not going to be casting
any spells with it on, and a thief in platemail has little or no chance to
perform effectively in thieving skills.).  I thought this was a much better
way to go about it than !CLASS bits for object flags.

Forgotten Realms Adventures 8888

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | |

This archive was generated by hypermail 2b30 : 12/15/00 PST