Re: [CODE] [OLC] OLC Ideas

From: John Evans (evansj@DATAWEST.NET)
Date: 08/25/98


On Tue, 25 Aug 1998, Ronny Iversen wrote:

> At 05:28 PM 8/25/98 +1000, you wrote:
> >Would it be a better idea to make OLC an almost seperate program,
> >which can be run from the menu by immortals only? This would solve
> >the problem of losing links and mud crashes because of this, because
> >you wouldn't technically be IN the game.
> >
> >Any other OLC ideas you may have please tell me :) Thanks in advance...
> >
>
> Or you can run the mud on two different ports, one for builders and one for
> players :)

If the seperate program were run via the mud you would probably still have
problems with crashes when the immortals lose link. Your best solution is
to make sure that the immort is removed from the OLC and cleaned up after
when he loses link. Look for the code where the immort quits the editor
about the cleanup process and follow that as a working example for
cleaning up after link-dead immorts in the OLC. Not too hard, but needed
to make the mud stable.

                     [ John Evans  <evansj@datawest.net> ]
                     [  http://www.hi-line.net/~evansj/  ]
                     [   telnet://spear.gator.net:1066   ]
                     [      aka: Zeavon MageMaster       ]


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