Re: some problems with bpl14 with olc+

From: Tony Robbins [Kupek] (tonyr@NWPACLINK.COM)
Date: 08/25/98

On Tue, 25 Aug 1998, John Hines wrote:

> Ihave compiled my bpl14 mud and it was running fine.
> i added levels to 57 using the new_levels.doc.txt from bpl14 as a guide
> i added races using the race.patch for bpl14
> i added 2 classes (assassin and ranger) using chap-2class.txt from the
> circle ftp site
> the bpl14 i am using is from
> a file called bpl14+ (oasisolc+ 2.0 and dg_scripts included in the
> package)
> this is all i have done to the muds code
> 1 player in the pfiles runs good
> add another player and advance thier level to 53 runs fine
> untill olc is ran by the new level 53 godmud crash
> redit in particular after a new zone is created

Hmmm... I'll try to duplicate it.

> i have gone through the syslog syslog.CRASH and other syslogs in the /lib/
> directory
> no signs of errors there
> i restarted the mud again and tried to set the level 53's olc to the new
> zone
> <syntax> set moonbeam olc 200
> mud returns
> That is not a race.

Read the README.  (Although apparently there's a value for olc in do_set
that shouldn't be there).  OLC+.README states that there is a new format
for zone allowances.  Read it.  (See ZEDIT for info).

> i looked at the zone list and zone 200 existed

show zones?

> so i at imp level tried to redit 20000
> mud returns
> there is no such zone

Heh, I've never gotten anything like this.

> has anyone else had a problem with this sort of error?

I'll try to duplicate it.

Also, I am going to try to clarify this again:
OLC+ 2.0 != OasisOLC 2.0

It has OasisOLC v1.6b in it, with modifications by me, and also DG
Scripts, Percentages, AEDIT, HEDIT, and TEDIT.  It's going to be confusing
when OasisOLC 2.0 is released....  :/


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