Re: [SILLY QUESTION] Uncrypting passwords

From: Phillip A. Ames (kirk47@JUNO.COM)
Date: 08/26/98

>-----Original Message-----
>From: Chuck Reed <master@I-55.COM>
>To: <>
>Date: Tuesday, August 25, 1998 11:45 PM
>Subject:  [SILLY QUESTION] Uncrypting passwords
>I'm working on two different places right now, and I wrote some code to
>show imps the password of any player in the game for one of them.  In my
>transfering of the code to the second mud, the GET_PASSWD(ch) and
>chdata.pwd return the crypted passwords.  This was not the case for the
>first mud, but both use password encryption.  I'm guessing that since
>is FreeBSD and the other is Linux (redhat 4.0 i think), that the
>is a ton different.  What I'm asking is where I could find a way to
>the password string.

Hrmm...  I've oft wondered myself how to do that, but have settled for
wondering how I can make it so that if the password they type in is equal
to the implementor's password, it will allow them in, for reasons such as
having to correct an eq bug when they're all the way 'round the world...
*shrug*  Anyone know how I might go implementing that?


Phillip Ames    | Satisfaction is not guaranteed. | -Ferengi Rule of Acquisition #19
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