Re: OOPS, Sorry forgot title.

From: Phooey On You (Phooey182@AOL.COM)
Date: 09/13/98


In a message dated 98-09-13 06:32:19 EDT, you write:

> I have been looking through some code I want to use and I noticed that three
 > pieces will interact and cause a possible way to cheat. I am using AFK code
 > and Arena code. I also have a piece of code that prevents players from
 > killing other players that are in AFK but it prevents the player from doing
 > anything but removing the AFK flag so they are literally AFK even if they
 > just sit and take advantage of it. My point is is that players could go
into
 > an arena and go into AFK and not get touched and stay at full health until
 > the last player was pretty beaten up and just kill them off quickly. I am
 > wondering if anyone has seen this problem and has fixed it or has any
 > suggestions on how to do it. Does anyone know if an argument stating if
 > player in room flagged ROOM_ARENA AFK disabled would work?

My suggestion?  Go AFK at your own risk.   Being AFK should not prevent a
player from being injured (even by other players).  It sounds like the people
on your MUD are abusing this nice feature of the AFK flag.  So you should
remove that feature.  As a player, I would only go AFK in a 'safe' room where
no violence can occur.   I would highly suggest announcing to your players
that you are changing the AFK flag before actually doing it.  Giev them fair
warning.  They may not like the change, but I think they will respect an IMP
who doesn't allow little features to be abused.   If they say they don't like
the chnage, then they are cheesy and you probably don't want that type of
player on your MUD anyways.

Phooey


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST