At 11:43 AM 12/18/98 -0600, you wrote:
>> >>> * DG Scripts
>> >>> * DG Events
>> >>> Obvious reasons, but overkill? Maybe, maybe not.
>
>I also suggest mobprogs, which co-exist with DG's just fine. Of course,
>all should be easily handled through OLC. (mobprogs are much easier than
>DG scripts for simple little mob reactions, and are much easier for
>builders to catch on to).
I respect your right to hold this opinion, but can you provide any
justification to why you think MobProg's are easier for builders to
catch onto?
>Hedit (mentioned above, with ability to level-restrict helps).
>social-edit OLC style (do these things really need to be hard-coded
>anyway?)
Aedit, which should also (IMHO) be a part of OLC.
>MPedit Mobprog editor, olc style.
This is already in Oasis; assuming Oasis is at least a part of an included
OLC package, we're golden.
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