Re: Things maybe

From: Jeremy Music (wyld@users.midsouth.net)
Date: 12/18/98


On Fri, 18 Dec 1998, Mark A. Heilpern wrote:

> I respect your right to hold this opinion, but can you provide any
> justification to why you think MobProg's are easier for builders to
> catch onto?

Sure...  they were easier for me to catch on to  :)
Besides you don't have to remember %actor.name% etc.
Just remember the basic $n stuff
I agree that the variable notation in DG scripts is fairly easy, once you
figure out the basics.  The SEVERE lack of documentation (I'm not
talking about those web pages where the ONLY way you'll figure out that
%actor% is the most commonly used variable is in one obscure sentence and
a few references to "variable set: actor") adds to this problem, as there
are many much more complete reference documents for mobprogs.


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