On Fri, 26 Mar 1999, Nocturnal Occulto wrote:
>Anybody noticed a bug while casting scrolls with multiple damage spells
>on a mobile. If the first spell kills the mob, the game crash when the
>code tries to cast the remainingones....
>
>Ive tried checking if tch != NULL in mag_object_magic, but the mobile
>object seems to excist long enough to the for loop that is calling
>call_magic tries to fire another spell.
The mob doesn't exist but the pointer still points there.
This was fixed in bpl14 I think...
--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://mouse.van.m-l.org/ (mostly) | stupidity is not thus handicapped.
http://www.van.m-l.org/CircleMUD/ | -- Elbert Hubbard
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