[Code] Mobs corrupting in memory

From: Michael Lemler (coronach@succubus.datacruz.com)
Date: 03/29/99


  With Circle 3.0 pl 14, are there any currently known wierd conditions in
the system that cause the individual mobs to corrupt (pointers pointing
off into odd areas of the stack, etc).  OasisOLC version
OasisOLCv1.6b-bpl14 has been added also.

If not, I am just going to attacht gdb to the mud and watch it like a
fiend. ;)


--Michael A. Lemler
-->Lost Heights Administrator

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