Re: [Code] Mobs corrupting in memory

From: George Greer (
Date: 03/29/99

On Tue, 30 Mar 1999, Michael Lemler wrote:

>  With Circle 3.0 pl 14, are there any currently known wierd conditions
>in the system that cause the individual mobs to corrupt (pointers
>pointing off into odd areas of the stack, etc).  OasisOLC version
>OasisOLCv1.6b-bpl14 has been added also.

None known.

free(mob_proto); usually crashes the MUD immediately on memory problems.

Yes, that will crash eventually, but if it's immediately on that call that
usually indicates malloc memory corruption.

George Greer            | Death's Gate Scripts   |

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