So why not make "Do you want ANSI color (Y/N)" the very first thing a player sees when connecting to the MUD? That's how I've done it on my VBMUD, and it's how the MUDs I play on handle it.
Rich
>The main problem with the latter approach is that it will send the color
>codes without regard to the player's color setting which can cause
>strange characters to appear on clients that do not support color.
Yes, of course. The trend nowadays is to not care, unfortunately.
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