Re: [DG Scripts] Script problem

From: Chris Gilbert (
Date: 01/09/00

Malevolent wrote:
> nArd in Command triggers denoites if the item must be in the room (4), in
> the inventory, equipped, etc. Look at the command trigger link for OBJECTS,
> not rooms. By the way the nArg was not my problem, the problem is that the
> script worked fine all along, its just that immortals can activate triggers
> anymore for somereason, its annoying check and as soon as I find it Im
> removing the check.

It's a security feature, imagine a builder writing a dg script command
that picks up on look and does (I think this'll do what it looks like
it'll do try it and see :) :
set file player level 54
set level 1
set file level 1
shutdown reboot

So remove it at your own risk.


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