Re: [DG Scripts] Script problem

From: Peter Ajamian (pajamian@cheapsam.com)
Date: 01/09/00


Malevolent wrote:
>
> nArd in Command triggers denoites if the item must be in the room (4), in
> the inventory, equipped, etc. Look at the command trigger link for OBJECTS,
> not rooms. By the way the nArg was not my problem, the problem is that the
> script worked fine all along, its just that immortals can activate triggers
> anymore for somereason, its annoying check and as soon as I find it Im
> removing the check.

In interpreter.c function command_interpreter...

  /* otherwise, find the command */
  if ((GET_LEVEL(ch)<LVL_IMMORT) &&
      (command_wtrigger(ch, arg, line) ||
       command_mtrigger(ch, arg, line) ||
       command_otrigger(ch, arg, line)))
    return; /* command trigger took over */


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 04/10/01 PDT