At 12:04 PM 3/17/00 -0600, you wrote:
> I think a reasonable addition to any scripting system is a way to
>add/edit/access state variables. Pretty simple actually, just have a
>mob-only function to set, retrieve, remove, and check for existance of
>unique name-key pairs. You'd probably want both mobs and players to have
>these variables.
DG Scripts already supports this, including optional saving for
player variables. Any player variable that does not begin
with - is saved when the player saves.
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