Re: Scripting Q. Was Re: [newbie] question on zones

From: Mark A. Heilpern (
Date: 03/20/00

At 12:04 PM 3/17/00 -0600, you wrote:
>         I think a reasonable addition to any scripting system is a way to
>add/edit/access state variables.  Pretty simple actually, just have a
>mob-only function to set, retrieve, remove, and check for existance of
>unique name-key pairs.  You'd probably want both mobs and players to have
>these variables.

DG Scripts already supports this, including optional saving for
player variables. Any player variable that does not begin
with - is saved when the player saves.

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  |

This archive was generated by hypermail 2b30 : 04/10/01 PDT