Re: [ADMIN] CircleMud Port to BeOS ??

From: Chris Proctor (cjp@minotaur.labyrinth.net.au)
Date: 06/01/00


Apparently BeOS's sockets just aren't similar enough to BSD sockets (which they're based on) for it to compile and run correctly.

Certainly shouldn't work, as no other socket-utilising stuff compiles on BeOS either (including TinyFugue, which is the only other one I've tried).

Last time I tried was on BeOS 4.5, but I don't believe the situation has changed from 4.5->5, sorry.

Chris

On Fri, 2 Jun 2000, Pure Krome wrote:

> Hello All,
>     I just thought I might try compiling the latest available stock
> circlemud code on a BeOS  OS.    Didn't work.  Has anyone else tried this??
>
> I'm not completly sure of the OS and what it *uses*, but configure did work
> fine. It had LOTS of 'yes' things, but the odd no, here and there.
>
> I cannot remember the error report, but i'm pretty sure it got down a bit
> (ie. compiled the first 6+ files) before it got to some BOOL confliction
> errors...
>
>
> Should i post the compiling errors? Or is there an FAQ on this port?
>


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