Re: Oasis OLC v1.6b

From: Chris Gilbert (
Date: 06/21/00

Tony Robbins wrote:
> Hey all,
> I decided to try out CircleMUD 3.0 bpl 17 with Oasis OLC v1.6b.
> I'm running into that damn "zedit new" crash that people used to have
> problems with, but I can't find the fix in the archives (and I've been
> searching for 3 hours).
> If people can provide me some hints, I've been debugging this for hours (I
> get anything from malloc() errors to crashes).
> I also tried using Oasis OLC v2.0's create_new_zone and related routines,
> but this allowed me to create a new zone, but the new zone would ALWAYS be
> put at the end of the list.
> Here is the code related to that:
>   RECREATE(zone_table, struct zone_data, top_of_zone_table + 2);
>   zone_table[top_of_zone_table + 1].number = 32000;

Hmm, I wonder if those trying to extend their zone count have remembered
to do the bit above...

>   if (vzone_num > zone_table[top_of_zone_table].number)
>     rznum = top_of_zone_table + 1;
>   else {
>     for (i = top_of_zone_table + 1; i > 0 && vzone_num < zone_table[i -
> 1].number; i--)
>       zone_table[i] = zone_table[i - 1];
>     rznum = i;
>   }
>   zone = &zone_table[rznum];
> In the if (...) check, we always reach the first case; vzone_num (the number
> which one types in after zedit new) is always greater than
> zone_table[top_of_zone_table].number.  If I try to put log() statements with
> the values of variables, it crashes.

Sounds very dubious, strange question, but have you tried compiling
without optimisation?  The code above looks right, but it could be a
library or gcc bug in cygwin...

> I'm using CygWin b19 which has an annoying graphical GDB (that crashes more
> often than the MUD), so I can't really get debugger output at the moment.

You may find upgrading to the latest cygwin, b20 or b21 I think, may
help.  You should also be able to find gcc 2.95.2 as well, and probably
the latest version of gdb (v 5.0)  I've not actually looked at cygwin
for a while.  But I've definetly had circlemud working under cygwin...


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