Oasis 2.0, and the rest.

From: Patrick Dughi (dughi@imaxx.net)
Date: 08/17/00

        Something that bugged me for quite a while, and that I spent a
decent amount of time correcting... Oasis (even 2.0) is still stuck in a
100 <object/room/mob/shop> per zone setup.  It's made worse when you
attempt to alter stock zones - the sewer zones (zones 70-74? i think) is
doubly confusing, since most info for zones over to the others.

        Took me a while to adjust the systems so that I could maintain
arbitrairy sized zones.

        Was this just my personal experience with older Oasis's, and I'm
confusing it with the newest version, or is this a valid complaint?


     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |

This archive was generated by hypermail 2b30 : 04/11/01 PDT