Re: [NEWBIE??] I don't even know how to title this one...

From: Patrick Dughi (
Date: 08/19/00

> I have several 'fun' immortal commands, and I would like to be able
> to change the wording of some of them on a whim without having to re-
> compile and reboot the whole MUD. Sorta like the help and action
> files.
> So far, I haven't put a lot of thought into it, but I think I have a
> pretty good idea on where to start, but getting the whole thing going
> might be a problem.
> What I figured was to add a new *.h file that points to a new text
> file in the /lib/text folder. Then with the text file I could do
> something like the messages file for skills/spells.
> If anyone has done this before and knows where a snippet might be, or
> can simply give a little advice, I would really appreciate it:-)

        Since you haven't given specifics, I'd recommend that you look at
the 'reload' command, insofar as the help and action file reloads go.  For
things like skills/spells or fight messages, you'd have to write a (non
generic) function to read in each dependant upon the format, which in turn
is probably influced by the structure in the program.  You _could_ make a
function that unloads all the spell messages and re-reads them in.  You'd
just have to make a new one for each other thing that comes along.

        If you're just dealing with text, and not anything slightly
complicated like renumbering the rooms, or shuffling around procs, no big


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