Well I think I know the answer to how a mob is triggered when u enter a room:
well since i cant exactly check my source right now, this is the best i can
give you right now. In act.movement.c in do_simple_move after "blahh has
arrived" put in
command_interpreter(ch,"spectrigger");
and in interpreter.c put in a command in some thing like this:
ACMD(do_spectrigger)
{ "spectrigger", do_spectrigger.... you get it
and at the end or in whatever file u eant put in a blank command called
spectrigger
if you need more instructions feel free to email me
MortalCity@aol.com
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/11/01 PDT