Re: [ADMIN][INFO][LONG] Perform_Violence overhauled

From: Mike Breuer (
Date: 10/16/01

----- Original Message -----
From: "Phillip Tran" <witpens@OPTUSHOME.COM.AU>

> Just wanted to get some comments on my project to overhaul the
> perform_violence routine. Any suggestion to improve my proposal would be
> greatly appreciated.
-- snip --

I use a very similar system that I implemented myself.  The number of
attacks is a "maximum" number in my system, and I use an initiative that is
divided into 10 segments.  If a char rolls an adjusted number higher than
10, the attack occurs in the following round.

13, for example, would occur in segment 3 of the next round.  I have found
that a maximum over 2 should be reserved only for the highest levels, as it
really does increase the mob's (or player's) deadliness.

To get weapon speeds, I assume that most weapons have a normal speed, and
then I use an object affect to speed or slow down particular weapons that I
want to adjust.  I don't currently adjust based on Dex, but that could
easily be added to my ROLL_INITIATIVE() macro.


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