Zone Reset

From: P. de Jong (neko@fmf.nl)
Date: 11/28/01


Hi,

for some months now we're running CircleMUD 3.0 pl 19 and we're having
some problems with zone resets. For example: lets say we kill a mob, which
normally is equipped with a key and we junk the key (no other instance of
that specific key exists in the game) and the corpse with its contents.
Next the mud resets the zone (or we reset it manually), but the new mobile
doesn't have any key. This is the case with the mobile Gwydion in Welmars
castle.
Does anyone have any experience with faulty zone-resets? Are there any
bugfixes about this subject? I didn't find any official bugfixes at
the CircleMUD ftp-site.

Peter

FMF Mudcie (http://www.fmf.nl/~mudcie)

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