Re: Languages, HELP!

From: Matt Tolton (
Date: 04/03/02

>> Not sure that's a good idea. Most likely players will just do a triggers
>> that'll substitute letters. no fun :(. BTW anyone know a better way to do
>> languages, exept randomly generated strings?

I think that the best way is to just send "George says something in elven."
to characters who can't understand the elven language, rather than do any
string replacement.  Seems to work very well and players like it in MUDs
that I have played.


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