[NEWBIE] Random gold turned confused

From: Kevin Dethlefs (Demortes2004@aol.com)
Date: 03/02/03

OK, I wanted to set up to where the NPC could load a random amount of gold
when they die. Now, when I didn't have an idea, I thought I could copy the
dice system used for HP and damage.... When I looked at medit_disp_menu
function in medit.c it said that the HP dice were as follows: Num HP Dice:
GET_HIT(mob), Size HP Dice: GET_MANA(mob), and HP Bonus: GET_MOVE(mob). If
you stat the mob, the mana, and all that does not equal those said values. So
then, whats going on? And why is it getting GET_MANA and all that instead of
what Damage does... GET_NDD and GET_SDD? Just thought I would ask before I
changed this, cause I'm truely confused.

Kevin Dethlefs

Dnal has yet again returned! If you wish to work for Dnal please visit
games.spunge.org port 3625. Builders please go to Mogile or myself.

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