==My problem with this is more related to a philosophical difference of
==opinion, rather than any fault in your code. Not only do I feel that
==high-level characters should be able to lower level characters, I think
==they should be commended for it. Of course, when the level 30 char
==takes an absolute (ie. neverr before played any mud) newbie and just
==levels him 10 time and cuts him loose,this is a bad thing. On the
==other hand, who is better able to answer questions about the mud than
==an experinced player, who unlike an immortal, may demonstrate how the
==muds various functions work simply by doing.
==Perhaps a better way of affecting this would be to change the way
==group exp is divided. One system I have seen that I like involves
==adding all the levels of the party together, dividing that into the
==exp, and then allocating one "share" per level to each party member.
==Thus, in a group with two 20th level characters and one 5th level,
==each 20th leveler will get 20/45 of the treasure, where as the
==5th leveler will only get 5/45. This still lets high levlers help out,
==but negates a lot of the advantage for mid-levels when the differnce
==in level is just too high.
Well, this is not a letter of love, but just to voice my opinion.
I also believe that higher level characters should be commended for
helping newbies in the game. I believe that this adds to the enjoyment
of the game to newbies and to the overall image of the MUD. What I have
done, as was mentioned in a different post, was to make group_gain level
dependent. I believe that is the better option as oposed to not allowing
to group at all. If anyone is interested in the code, just drop me a line
and I'll send it to you. Well, that is my two cents worth.
BTW great this mailing list is a great idea =|)
Glenn @MissionMUD
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