Re: Applying more than one attribute for a spell

From: Ryan M. Clements (ed209@maxwell.iia2.org)
Date: 03/25/95


On Sat, 25 Mar 1995, Kirby Vandivort wrote:

> So, I figured that the problem was in the affect_join, because when I stat
> the char, only the last thing I affect_joined is actually shown (something
> like (20hours) berserk        -20 to ARMOR, sets BLIND INVIS DET-ALIGN
> SENSE-LIFE GROUP CURSE POISON PROT-EVIL PROT-GOOD SLEEP !TRACK UNUSED HIDE
> UNDEFINED UNDEFINED
> 
> Kirby Vandivort
> kvandivo@umr.edu

I think you forgot to set your af.bitvector to 0, or if you are using it, 
set it to "af.bitvector = AFF_BLIND" .. etc..

Because right now it seems like it's pointing at a point in memory that 
stores all the vectors, and this is not.

Ryan



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