> OBHack: Circle 3.0
> ==================
>
> int do_simple_move(struct char_data * ch, int dir, int
> need_specials_check)
> {
> ...
>
> if(!IS_NPC(ch)) /* non-players should not need that ... */
> look_at_room(ch, 0);
> ...
>
> }
>
> Should increase the performance a little bit ...
> Mobs really don't need to get a room listing.
Thats all fine and dandy, but what happens when an Immortal switches
into a mob? (grin)
--BRiT
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