> OBHack: Circle 3.0
> ==================
>
> int do_simple_move(struct char_data * ch, int dir, int
> need_specials_check)
> {
> int was_in, need_movement, has_boat = 0;
> struct obj_data *obj;
>
> ...
>
> if(!IS_NPC(ch)) /* non-players should not need that ... */
> look_at_room(ch, 0);
I think if (ch->desc != NULL) would be better; otherwise immorts who
switch into mobs won't work correctly.
--Jeremy
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