Re: look_at_room

From: Jeremy Elson (jelson@blaze.cs.jhu.edu)
Date: 04/23/95


> OBHack: Circle 3.0
> ==================
> 
> int do_simple_move(struct char_data * ch, int dir, int  
> need_specials_check)
> {
>   int was_in, need_movement, has_boat = 0;
>   struct obj_data *obj;
> 
> ...
> 
>   if(!IS_NPC(ch)) /* non-players should not need that ... */
>   	look_at_room(ch, 0);

I think if (ch->desc != NULL) would be better; otherwise immorts who
switch into mobs won't work correctly.

--Jeremy



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