>>> <HAAGD@CHEMISTRY.BYU.EDU> 6/20/95, 01:27pm >>>
:Hello,
:I'm trying to set up some role-play stuff on my circle code, and one
:idea is to require the highest level mortals to petition for
:immortality and pass a quest. My question is, where can I set it so
:that characters can't level beyond 50(on my mud) by gaining xp...so
:that they would have to be advanced to IMM?
In gain_exp where people are automatically advanced add a trap for
the level, i.e.
if (exp < immort_exp)
advance(char)
else
send_to_char("You must pass a quest to continue further...")
Has anyone implemented at system to only allow advancement of one
level at a time? Seems silly for a level 1 person to group with a 50,
kill some massive mob and instantly be level 12. I like the system
that only lets you advance 1 level at a time and requires a visit to
the guildmaster every time to level. I have a pretty good idea how to
do it but didn't want to reinvent the wheel.
Dennis
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