>
> Hi,
>
> > >The most simple sollution : if a player types 'save' ALL the players
> > >get saved. It's just two lousy lines of code to add. For those interested :
> >
> > Ouch. Don't do this unless you like lag. Hint: any operation that accesses
> > the disk is a slow operation.
>
> It *does* work though, and worth the trouble. The program would probably
> do the save operation so fast that the changes would be done in cache
> memory anyway (unless the cache is write through of course). There's only
> one disk access then.
>
If you are going to use the save all option, which is a very sure way. use
a fork to do the saving that way the mud it's self will not be laged. Well
At least it will not be braought to a screeching halt, but it might see some
slowdows.
Eric E. Ebling (aramis)
Lion MUD
isdn57.eng.uc.edu 4000
This archive was generated by hypermail 2b30 : 12/18/00 PST