On Mon, 7 Aug 1995, Erik wrote: > On Mon, 7 Aug 1995, root wrote: > > I realize that you can't simply send file transfers over the raw telnet, > > unless you use Zmodem or something. But, if possible, I'd like to be able to > > have the file transfers going on in the backgroud, so that the players can > > go about their business mudding. > > > One question. Why?!? Any client is capable of suspension, allowing you > to set up a few background scripts from your shell. A few seconds to type > it in, launch them, then bring the mud client back to the foreground. > Once the scripts are completed, a message will be sent to the job in the > foreground. Adding capabilities like that to your code, is to invite > hackers/crackers to attempt tomfoolery with your system. I can think of several valid reasons for this--the most obvious ones being simplicity and ease of use for non-hackers. Problem is, the only way to do this is to write your own client which can intercept commands to start a background process to send/receive. _/\_ SENATE: MOV AX,[LAW] MOV CX,0FFFFh REP XCHG AX,AX JMP SENATE / L \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= \_ C_/ "This is Westec. Put your weapon down, or we will wave a nightstick \/ at you and call for backup." You will be surprised by a loud noise.
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