Ok, circle 2.2...
A 1st level charcter, with no skill in disarm does not disarm.
However, a 4th level charcter, with max skill in disarm does not disarm
either.
A God will always disarm, however...
code to follow:
percent = number(1, 101); /* 101% is a complete failure */
prob = GET_SKILL(ch, SKILL_DISARM);
if (percent > prob) {
act ("You failed to disarm $s.", FALSE, ch, 0, victim, TO_CHAR);
} else {
disarm(ch, victim);
}
}
Help? Advice?
--Ziz, NetShamen
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