Re: A Circle 2.2 thingy

From: Ron Poulton (
Date: 08/10/95

> > How would one begin a game by calling 'circle' directly?  For me, it sits 
> > there and I don't know how to actually start playing.  There a keypress 
> > or something?
> The reason it's sitting there is it's running as a foreground task.  
> You'll need to find some way to run another task.  I'm working on my home 
> linux machine, so I just hit alt-f2 to start another virtual terminal.  
> If you have a second terminal connected, you could use that one to telnet 
> in.  If you're working on a remote system, I think the easiest way to do 
> this is run tintin on your local system.  Use one session to telnet to 
> the mud system account, and another session to connect to the game port.  
> I can't remeber the standard telnet port (brainfart), I think it's 23 or 24.

I have no problems executing a background task; often I 'autorun &' if 
the process was somehow halted and the server didn't compensate.  And I 
just telnet 0 4000 to get into the MUD (using the port suffix appropriate).

However, my question is how would I call up a game of CircleMUD while I 
was in the debugger?  "circle" runs fine on its own, but it's a matter of 
calling up a game of it.  Unless I run the debugger as a background process.

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