>
> Well, Im a former builder and figured Id give full imp'ing a try after
> many months of debating and talking to others. Ive got the site set up
> and the circle running and have explored it a bit just to see how things
> are set up.
> Ive run into a slight snag though, in showing it to someone who
> was thinking about helping me out (previously only been on mushes) he
> asked how to practice. I told him, and we discovered that he is unable
> to practice in skills he doesnt already have some skill in. i.e. Being a
> theif he started with only sneak. He couldnt train in steal or
> anything. I created a test character and found the same true for it.
> Can anyone tell me what the problem here is? And if theres any way to
> set the guilds to be able to teach skills that are not known already in
> some way by the character?
> Also, Ive not be able to find the combat skills, the combat realated are
> there (i.e. bash, kick, etc.) but the three that it says should be there
> (slash, pierce, blugeon) I cannot find. Can anyone tell me where they are in the code?
>
> Thanks for the help, Ironwolf the would be Imp.
>
As it is now, as I understand, Skills are deterined by level, ie:
Thives gain Backstab lets say at level 3, it shouldn't even show up
as something he CAN practice till he hits level 3. And Unfourtionatly
I think spells are doen by class only, ie: if you create a character
and make him 20th level,he has all the spells/skills of a 20th level
mage, but if you then change his class to a cleric *poof* he's got
spells of a cleric of 20th level, you'd have to make something where
certain spells for individual characters are saved seperatly somewhere.
-Joe
--
"everything exists in limited quantity -
especially happiness"...picasso.
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