I just became curious with how Circle was written, after having played
everyday for 6 months on Circle derivatives and downloaded the source
a couple of days ago. What I am amazed with is that the following
don't exist in Stock Circle:
a) Races - It seems every MUD would want different races!
b) APR - Wouldn't you want to have different Attacks per Round for
different classes/races/levels of players and mobs? These should be
stock issued.
c) What else? - Those are the two that jumpd out at me, but I have not
been looking at the code for more than a day or two.
Has anyone implemented the above and would like to share their code or
method of implementing?
BTW. I am using Circle 3.0 bpl8
glenn Ford
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