On a few muds saving mobs will crash the mud. I think the following fix
should clear that up.
In act.build.c, function save_mob, change the line:
mob_proto[i].player.description = str_dup(MOB_NEW(ch)->player.description)
to:
mob_proto[i].player.description =
str_dup(MOB_NEW(ch)->player.description ? MOB_NEW(ch)->player.description
: "");
In order to cut down on some of the unnecessary posts to this list I'm
starting a bug/announcement mailing list for the OLC stuff. It'll be
one-way, so I can let the users of the OLC know of changes without
bugging those of you who have better things to read ;)
Send me mail (don't reply to the list) requesting to be put on the my list.
Sam
p.s. Thanks to the people with the ^M help. String's are my achilles
heel :)
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