Re: relatively simple hack to lookup login-names (fwd)

From: John T. Cox (
Date: 12/17/95

> p thus on Sun, 17 Dec 1995 17:40:17 -0500, Pink virtually scripted...
> Pink> idname = ident_id (desc, 5); /* this attempts to get the username */
> Pink> Just curious, will this statement bring the mud to a halt until it
> Pink> has connected to the remote host and acquired the username?
Yes, this is termed a blocking function and it will bring the mud to
a screeching halt til it returns a value. It's only really annoying
if you have a lot of players logging on after a reboot. For this
reason ours is presently set to a 3 second wait.

> Actually the second argument is the timeout value.  You can normally set
> this value real low (about 1 second), but with network lag, it might
> timeout a little often.  (about the same as it would take the nameserver)
I started ours at 1 second (extreme paranoia value as I termed it). After
a couple days I changed it to 3 and almost doubled the number of userids.

Mielikki @ SojournMUD ( 9999)

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