On Wed, 3 Jul 1996, Sliver wrote:
> I went into the file structs.h and changed the #define LVL_xxx levels around a bit...
> above these there is a little reminder,
> /*
> * **DO**NOT** blindly change the number of levels in your MUD merely by
> * changing these numbers and without changing the rest of the code to match.
> * Other changes throughout the code are required. See coding.doc for
> * details.
> */
Just editing LVL_xxx in structs.h makes some problem.
> now, I went through the rest of the code, and looked for more code refering to te God
> levels, but found none (excluding interpriter.c and autowiz.c) so I compiled with no
> errors. I then erased my player base, so I could boot-up with the new levels in place,
> and so the mud would automatically make me a new imp char. All goes fine until I pick my
> class... it crashes the mud, and dumps core, with no error in the syslogs...
>
Problem is CRASH the mud in chosing class.
Because THAC0 in class.c wasn't modified.
Check out THAC0 in class.c .
THAC0's data number in class.c is equal to level number.
********************************************************************************
Byoung-Hwan LEE : [pcplus@xxx.nextel.net]
[achen@blue.nowcom.co.kr] Technical Writer in Korea
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