Re: New Class

From: Carlos Rodriguez (
Date: 07/18/96

On Thu, 18 Jul 1996, Sergey Katsev wrote:

> I added a new class (Knight) successfully, but now, when it tries to use 
> any of the warrior skills (like kick), the mud won't let it (please leave 
> the martial arts to the fighters).  Does anyone know what I have to edit 
> to fix this?  Thanks you.
> Phantom

  In act.offensive.c, in the function do_kick, you'll find this around 
line 380:

    if (GET_CLASS(ch) != CLASS_WARRIOR) {
       send_to_char("Leave the martial arts to the fighters.")
       return 0;

  Just change it to something like:
    if ((GET_CLASS(ch) != CLASS_WARRIOR) && (GET_CLASS(ch) != CLASS_KNIGHT)) {
       send_to_char("Leave the martial arts to the fighters and knights.")
       return 0;

  Do the same change to the similar lines that are in do_rescue and in
do_bash and you're ready to go!

  Visita Agharti!!!                 |             	    Carlos Rodriguez  |
    crodrigu/Agharti/		    |

From 18 Jul 96 10:14:20 EDT
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From: Tyler Wilhite/FASTTAX <>
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Subject: Re:1/2 questions fixed
Date: Thu, 18 Jul 96 10:14:00
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>big snip
>Had probs with editing zones
> said rooms were not there.

In case anyone cares/wants to know.  I fixed the problem, it had to do with 
permissions.  When I recopied the files, it put a different 'group' on the 
zone/room/everything files.  So, when the mud was trying to boot, it didn't 
have access to all the files it needed to load the zone/rooms/etc properly..  
nothing a 
chgrp -R <group> circle30bpl11/*       didn't fix.. ;)    thanks for the leads 

Btw, has anyone tried to install some sort of gold system into their mud, I mean
with platinum, gold, silver, copper?  so, when you buy stuff you get change... 
                  1    =   5    =  100    =  1000              like that 
exchange rate.  Pretty much the same way dnd does it.  I am trying to implement 
this idea into my mud.  Any ideas where to start/look?


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