On Thu, 18 Jul 1996, Sergey Katsev wrote:
> I added a new class (Knight) successfully, but now, when it tries to use
> any of the warrior skills (like kick), the mud won't let it (please leave
> the martial arts to the fighters). Does anyone know what I have to edit
> to fix this? Thanks you.
> Phantom
In act.offensive.c, in the function do_kick, you'll find this around
line 380:
if (GET_CLASS(ch) != CLASS_WARRIOR) {
send_to_char("Leave the martial arts to the fighters.")
return 0;
}
Just change it to something like:
if ((GET_CLASS(ch) != CLASS_WARRIOR) && (GET_CLASS(ch) != CLASS_KNIGHT)) {
send_to_char("Leave the martial arts to the fighters and knights.")
return 0;
}
Do the same change to the similar lines that are in do_rescue and in
do_bash and you're ready to go!
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Visita Agharti!!! | Carlos Rodriguez
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| http://www.chs.itesm.mx:8080/crodrigu/
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From Tyler_Wilhite@clr.com 18 Jul 96 10:14:20 EDT
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From: Tyler Wilhite/FASTTAX <Tyler_Wilhite@clr.com>
To: circle <circle@pvv.ntnu.no>
Subject: Re:1/2 questions fixed
Date: Thu, 18 Jul 96 10:14:00
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>big snip
>Had probs with editing zones
> said rooms were not there.
In case anyone cares/wants to know. I fixed the problem, it had to do with
permissions. When I recopied the files, it put a different 'group' on the
zone/room/everything files. So, when the mud was trying to boot, it didn't
have access to all the files it needed to load the zone/rooms/etc properly..
nothing a
chgrp -R <group> circle30bpl11/* didn't fix.. ;) thanks for the leads
though!
Btw, has anyone tried to install some sort of gold system into their mud, I mean
with platinum, gold, silver, copper? so, when you buy stuff you get change...
1 = 5 = 100 = 1000 like that
exchange rate. Pretty much the same way dnd does it. I am trying to implement
this idea into my mud. Any ideas where to start/look?
Tyler
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