Hi,
i was compiling in mobproc into circle 3.0pl11 and found out that
it gave serious problems with nested if/else/endif statement...
i'm running the mud on Linux 2.0.7/gcc 2.7.2 don't know if that had
anything to do with it but alas... if you have the same problems
and want to try my new mprog_process_if(), it will check nested
if's till the depth of 128 (int, but easily extendable for the real freaks)
the code compiles clean on my machine but i give no guaranty that is is stable
or funcional on you machine.
Greeting
Jascha Hoogenraad (jascha@bart.nl)
P.S. I would like to thank everyone who worked on the Cirlce Code or
who contributed code/areas etc etc... Good job!!!
--
To Sig or Not to Sig
From goamkows@kirk.geog.sc.edu Wed, 24 Jul 96 9:19:20 EDT
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To: circle <circle@pvv.ntnu.no>
Subject: patched up stock
Date: Wed, 24 Jul 96 09:19:00
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just need to track down a few more credits and i will upload it.
should be done sometime today :)
i'm including the race.docs and class.docs. if anybody has written
any skill or spell docs (haven't checked the web page, but i will a
little bit later), and wants them included, mail 'em to me :)
fixed the memory fault thing - it did have to do with adding more
skills - i didn't include more "!UNUSED!" lines in spell_parser.c :P
seems to be working fine now.
===============================================================================
the count | "There is no mistake, |
| there has been no mistake, |
goamkows@kirk.geog.sc.edu | and there shall be no mistake." |
No, my mail reader cannot handle MIME stuff| -Duke of Wellington (1769-1852) |
so please don't send me any MIME stuff :P | |
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"The best way to keep one's word is not to give it" - Napoleon |
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Please, please provide me with my daily helping of
preposterous and prentitious platitudes.. waiter.
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