Re: [Circle] Cresting a boat

From: Angus A. Mezick (dodger@WPI.EDU)
Date: 07/27/96

thus on Sat, 27 Jul 1996 11:48:26 -0500 (CDT), linebacker virtually scripted...

> I want to have a large boat that travels on a set pattern and
> makes stops at three ports and waits two hours for passengers
> at each stop.

> Now if I wanted a single room boat I would code the boat
> as an enterable object and just assign it a spec_procs right?

> How would I do this for a several room boat, using world files?

1) create the rooms for a boat.
2) don't think like a player, remember, it is all an illusion
   You don't need it to be an object....
3) create the docking rooms.
4) for the docking, put in to weather.c:another_hour() the stuff that
   makes the announcement, and links the ship room to the dock room

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