G'Day all.
I've finished using the stock areas to test my code as my area dudes are
getting some area's done, so i edited out all the unwanted .zon .wld .obj
.shp and .mob in their respective "index" files in their respective dirs.
Now, when i check my log (thanks again Chris (i think it was him) for the
logging help for win95), it gives me all these vnum errors. But i thought
I removed all those things from my index file!
So i hunt around, and low and beyold, I find this function in the
spec_assign.c file.
Now. 2 questions. What does this do AND do i need it. My guesses are -
they FORCE add these objs/mobs to the mud and NO, delete those lines.
Any help would be greatly appreciative.
Jussy from down down down under.
**** 8< cut here >8 ******
[from spec_assign.c]
...
void assign_mobiles(void)
{
SPECIAL(postmaster);
SPECIAL(cityguard);
SPECIAL(receptionist);
SPECIAL(cryogenicist);
SPECIAL(guild_guard);
SPECIAL(guild);
SPECIAL(puff);
SPECIAL(fido);
SPECIAL(janitor);
SPECIAL(mayor);
SPECIAL(snake);
SPECIAL(thief);
SPECIAL(magic_user);
void assign_kings_castle(void);
assign_kings_castle();
ASSIGNMOB(1, puff);
/* Immortal Zone */
ASSIGNMOB(1200, receptionist);
ASSIGNMOB(1201, postmaster);
ASSIGNMOB(1202, janitor);
/* Midgaard */
ASSIGNMOB(3005, receptionist);
ASSIGNMOB(3010, postmaster);
ASSIGNMOB(3020, guild);
ASSIGNMOB(3021, guild);
ASSIGNMOB(3022, guild);
ASSIGNMOB(3023, guild);
ASSIGNMOB(3024, guild_guard);
ASSIGNMOB(3025, guild_guard);
ASSIGNMOB(3026, guild_guard);
ASSIGNMOB(3027, guild_guard);
ASSIGNMOB(3059, cityguard);
ASSIGNMOB(3060, cityguard);
ASSIGNMOB(3061, janitor);
.....
and it goes ON AND ON AND ON ....
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