Re: [Circle] Re: ram requirements

From: Sammy (samedi@clark.net)
Date: 11/16/96


On Sat, 16 Nov 1996, Erik wrote:

-   Heres an example of what changes can do though... Duris, extremely 
- tight code, mem management optimized with in-line asm, uses ~40 megs ram, 
- 30% of our T-1's bandwidth, and ~150 meg disk counting our player database.
- Compiles and testports are beginning to push the limit, so we've upgraded 
- the box to 128 meg ram running on a dual p166 board. Ouch. 

Oh sure brag :P

I don't think you can compare Duris to a new mud that may have 1 or 2
intermediate coders.  Don't let this guy scare you :)  And once you know
what you're doing with the code, you can always optimize for memory, such
as switching idle zones out of memory (you can get HUGE savings this way,
especially when starting a new mud with a small player base).

Sam

p.s. You guys on Duris wouldn't happen to be employees of Microsoft, would
you? ;)

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