Ok, I'm adding spells to my mud, and the code will probably work, but
what are these numbers for in spell_parser.c? The 30, 5, 4 don't make any
sense to me.
spello(SPELL_CREATE_FOOD, 30, 5, 4, POS_STANDING,
TAR_IGNORE, FALSE, MAG_CREATIONS);
-Mike
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