I am experiencing a rather annoying problem with the hit command.
Any time I use hit <target>, the mud crashes, gdb gives lines 830 or 832
in fight.c as the culprits:
if (ch->in_room != victim->in_room) {
if (FIGHTING(ch) && FIGHTING(ch) == victim)
stop_fighting(ch);
return;
}
#0 0x8074bcb in hit (ch=0x81fc0f0, victim=0x0, type=-1) at fight.c:830
But they are from stock Circle, I double checked. Anyone know what could
be causing it or can put me on the right track to figuring out how to fix
it?
Thanks tons in advance,
Rasdan
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Rasdan: rasdan@necromium.com Magus: magus560@aol.com
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