On Tue, 4 Feb 1997, Ryan Linn wrote:
> What I did was just added a WAIT_STATE in the backstab so that they
> couldn't execute any more commands for a certain amount of time after
> they backstabed. PULSE_VIOLENCE is one round, so you can multiply that
> by whatever you want in order to cause the person to "lag" for how ever
> many rounds you want.
> Ryan Linn
>
Command lag would not prevent a backstab flee loop, since the player
leaves combat, waits, and steps back in. But that will at least slow
them down (not by much.)
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