On Mon, 21 Jul 1997, Gary Barnett wrote:
> Why use a file to handle the player indexes? Seems better to just read
> the pfiles on bootup and then add new players to the index when they
> are created. Solves the entire problem. Though, as I don't use the patch
> for ascii pfiles, I can't speak to dependencies that would break...
Reading an index is a lot quicker than opening several thousand pfiles.
I can't imagine how adding races could cause trouble with the index,
unless they're somehow bypassing the save_player_index function.
Sam
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