Thanks for the help. I've got almost everything working. My problem now
is when the messages are sent out, it says....
Stumbles makes a strange sound as you place a blue steel dagger in his
back!
Stumbles makes a strange sound as you place a blue steel dagger in his
back!
The second dagger is a silver dagger, so my message is screwed up. The
dam message code sorta confuses me, i've searched and the only possible
problem I think is in the lib/misc/messages file the line i copied from
backstab to double backstab is using a $p. Is $p primary weapon and if
so, what is the proper code for held item?
Thanks for the help!
-jason
On Thu, 21 Aug 1997, Sammy wrote:
> On Wed, 20 Aug 1997, Jason wrote:
>
> > Sorry if there is already some code on the snippets page or on the ftp
> > server, I looked and didn't see any examples.
> >
> > What I want to do is (of course) add a doulbe backstab skill for
> > assassins. Do I need to copy the existing backstab code and modify to use
> > the held weapon or would it be better to just modify backstab itself and
> > have it check for the skill backstab and do the additional bacstab itself.
> > Things I want to make sure work is that the backstab using the held weapon
> > can occur even if you aren't successfull with your primary back. I also
> > want it to get the multipliers and etc. Any help will be greatly
> > appreciated.
>
> I wrote something similar to what you want to do. All I did was put an
> extra skill check in do_backstab that first made sure the item they were
> holding is a pointed weapon, then if they passed the double bs skill check
> would do normal bs table damage * 1.5. You also need to make it possible
> for thieves to hold any pointed weapon (or make all of them TAKE WIELD
> HOLD).
>
> Sam
>
>
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