>On Sun, 28 Sep 1997, Daniel Koepke wrote:
>
>> the first place. I've said it before, and I'll say it again:
>> I've always thought that the idea was to have a game where the
>> character takes part in the world, not where the player
>> outsmarts and overcomes additions to the game.
>>
>> Did no-one catch this, or does everyone disagree?
>>
Well as far as players eventually catching onto a particular
language, isn't this the way it works in the real world? Seems for most
non-oriental languages at least, hang around long enough and you start to
pick up a word here and there.
But as far as putting it into a mud, as it's been mentioned before
it's quite easy to defeat. Comm via titles, emote or even an irc session
running in the background. So besides being a novelty, not too much use.
-jac "My vote for the 3 ugliest chunks of code...
-fight.c
-act.comm.c
-act.objsave.c"
betterbox.gameon.net 4000
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