How would you go about adding room flags to OasisOLC? I added SECT_HARBOR
to structs.h
gave it the next higher number, then I added Harbor to constants.c? Where
else do I add it so that it shows up in Oasis and where do I put the code
for it?
----------
> From: Andreas Jönsson <andreas.j@LJUSDAL.SE>
> To: CIRCLE@post.queensu.ca
> Subject: Re: [Idea]
> Date: Monday, September 29, 1997 4:28 AM
>
> Let me clarify that...
> You make a room called something like.... Harbor and it is flagged
> Flag_harbor and both normal characters and ships can be there at the same
> time...
> I hope this makes more sense...
>
> -----Original Message-----
> From: Adam <tornado@BLAST.NET>
> To: CIRCLE@POST.QUEENSU.CA <CIRCLE@POST.QUEENSU.CA>
> Date: den 29 september 1997 05:39
> Subject: Re: [Idea]
>
>
>
> The only problem with this idea, which is what I tried to do by fooling
> around with the switch and return statements and changing them to board
and
> disembark, and changing a bunch of other things, including adding the
> IS_SHIP flags and others, is that what do you do when the player reaches
> the destination land or wherever they want to get off the ship, how do
you
> make it so that the ship can't go on land, yet the player needs to get
off
> on land not in the water.
>
> --My 2 cents
>
> Adam
>
> ----------
> > From: Andreas Jönsson <Andreas.j@LJUSDAL.SE>
> > To: CIRCLE@post.queensu.ca
> > Subject: [Idea]
> > Date: Thursday, September 28, 1997 4:42 PM
> >
> > I had an idea, that I have been thinking about... But I dont understand
> > how to code...
> >
> > A couple of weeks ago there was a discussion about a pirate ship that
> > moves around and so, and you can enter it and "ride with it". I
thought,
> > that if you can "command" the ship, and make it go around, where you
> > want it and so. Like, you change the character to "pirate ship" and
> > changes his/her stats after the ship's stats and so on. The character
> > becomes the ship, and when you move around, you move around with the
> > ship, not the character, and you set a flag like... is_ship or
something
> > so that the ship cannot go on the ground only water... And maybe you
can
> > change the eq part, so that it doesnt print <Worn on arms> but like,
> > <forward armor>, <Port armor>, or something like that... I hope this
> > makes sense to someone, because I am not a really good coder, more like
> > a newbie...
> >
> > (Sorry about my english...)
> >
> > Entar, Implementor at PurpleMeadow.
> >
> >
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